Call for papers

Final deadline extension: the submission deadline is extended to April 15. This is a fixed deadline, there will be no additional extension.

3DTV-CONFERENCE 2016

Plenoptics: Towards a new Paradigm for Image Experiences

Hamburg, Germany, July 04-06, 2016 

Recent years have seen a tremendous change in imaging technologies. With novel computational imaging approaches and novel capturing technologies such as light field or plenoptic cameras, new ways of how images are experienced have appeared. Following this new paradigm, images will be experienced as volumes rather than as planar data structures. These technologies pose new challenges for the 3D community.

3DTV-CON 2016 is the 10th in a series of successful conferences having the objective to bring together researchers and developers from academia and industry with diverse experience and activity in distinct, yet complementary, areas to discuss the development of next generation 3D immersive and interactive technologies, applications and services.

The conference involves a wide range of disciplines: imaging and computer graphics, signal processing, telecommunications, electronics, optics and physics. Professionals from these areas are cordially invited to participate at 3DTV-CON 2016. The conference will consist of tutorials, plenary talks, and special and regular sessions on the conference topics which include, but are not limited to:

  • 3D Scene Capture, Representation and Processing: 3D audio-visual scene capture and reconstruction techniques for static and dynamic scenes using heterogeneous inputs, synchronization and calibration of multiple cameras, light field and plenoptic imaging, holographic camera techniques, multi-view and multi-sensor image and 3D data processing, mixing of virtual and real worlds, 3D motion analysis, animation, segmentation.
  • 3D Coding and Transmission: Systems, architectures and transmission technologies for 3DTV, 3D meshes, light field and hologram data.
  • 3D Visualization: Projection and display technology for representation recreation of 3D visual scenes, stereoscopic and auto-stereoscopic display techniques, light field display technologies, holographic display technologies, reduced and full parallax systems, computational displays, integral imaging techniques, 3D mesh, texture, point, and volume-based representations.
  • 3D Quality of Experience: Subjective quality evaluation, objective quality metrics, multimodal experience, interaction with 3D content, visual attention, emotional effects.
  • 3D Applications: 3D television, cinema, games and entertainment, serious games, virtual studios, 3D tele-immersion and remote collaboration, 3D imaging in virtual heritage and virtual archaeology, augmented reality and virtual environments, underlying technologies for 3DTV, medical and biomedical applications, 3D content-based retrieval and recognition, 3D watermarking.

Paper submission: Prospective authors are invited to submit original papers, four-pages long, in double-column format including authors’ names, affiliations, and short abstract. Papers will be collected only by electronic submission through the conference site. As with the previous editions of the 3DTV Conference, the papers presented at the conference will be submitted to IEEEXplore Digital Library.

PDF version